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Our users, storytellers and content creators come to us to get a job done. They may have a piece of video that needs to pop, a livestream that needs flow, or a podcast that's hankering for a hook. 


We have just recently launched a new mobile platform team in the Core Music Experience product area. The team is responsible for leading our efforts in creating the Epidemic Sound App on iOS and Android. 


The team’s mission is to empower our users to discover and organize our music on the go, be it through casually browsing, searching with great precision, or personalized recommendations.


We are looking for a senior software engineer with a foundational understanding and experience of complex systems and backend technologies to join the team. 


Are you interested in joining a small, cross-functional team owning a key bet for the company which is meeting our users' needs on the go via native apps? If yes, apply now!



Job Description


A software engineer at Epidemic builds products effectively, helps shape the product through active contribution in product conversations, and provides a strong technical voice in the product development process to achieve sound product/technical tradeoffs.


You'll work up and down the stack across a wide number of technologies, and will balance a number of different concerns. How should we balance the scalability of this feature with getting it in the hands of our users earlier?


The team will initially be dedicated to all aspects of building and launching the new Epidemic mobile apps on iOS and Android. 


Once proven and validated, native apps will be an additional platform at Epidemic Sound. Part of the team’s mandate is to find a model where other teams can contribute to the native apps, supported by infrastrastructure, tooling and processes. 


As a software engineer in the team, you will need to understand and contribute to all parts involved in delivering the product. However, with your backend expertise you would particularly focus on the APIs, infrastructure, deployment pipelines and how the apps integrate with the rest of the Epidemic Sound technical ecosystem.


You can also expect to:



  • Mentor team members and contribute to cross-team initiatives in this area.



  • Contribute to, and sometimes lead, cross-team initiatives to evolve shared components, platform architecture and improving engineering standards, tooling and processes

  • Contribute to all stages of the product life-cycle: design, implementation, testing, releasing, and maintenance

  • Collaborate constantly: We’re big believers in teamwork and the value of practices like careful code reviews, pair (or mob) programming, etc

  • Learn a ton of new things: Be it through hack-days, courses, conferences, or tech-talks, we emphasize learning and we also expect you to share your knowledge with your colleagues

  • Have fun and take a lot of pride in what you and all of Epidemic Sound is doing


This is a full-time position based at our HQ in Stockholm.


What Are We Looking For


In order for you to thrive in this role, we believe that:



  • You love teamwork

  • You are passionate about building great products that people love, and you always make technology choices with this end-goal in mind

  • You are principled but also pragmatic: You value best-practices but realize that all rules have exceptions.

  • You have a full-stack mindset; you’re curious about understanding all parts of the stack that make up the product, and you’re open to contributing to areas outside of your expertise when it makes sense

  • Have a great understanding of modern web/mobile architectures, system design, data structures, and software engineering principles, and understand how to apply them to design scalable and robust solutions

  • A solid grasp on software engineering practices (e.g. thorough code reviews, unit tests, deep focus on quality, design documentation)

  • You speak English with professional working proficiency (Swedish is not a requirement)


It would also be music to our ears if you have:



  • Experience with one or more of the following: Kotlin, Flutter, Swift, Python/Django, Kubernetes, Google Cloud Platform, infrastructure, security fundamentals, CI/CD systems

  • Worked adjacent to or in product teams building mobile apps

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